Surgery
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Surgery is a medical system that can be used to heal patients, as well as augment or cripple them, depending on how you're feeling. Despite being the namesake of the {{job|Surgeon}}, surgery can be performed by anyone with the wrong tools, even the {{job|Clown}}. Best hope you've got good insurance. | Surgery is a medical system that can be used to heal patients, as well as augment or cripple them, depending on how you're feeling. Despite being the namesake of the {{job|Surgeon}}, surgery can be performed by anyone with the wrong tools, even the {{job|Clown}}. Best hope you've got good insurance. | ||
As any job working in {{department|Medical}}, surgery is something that you usually don't need to do too often. However, there are a few reasons where surgery is incredibly useful to know how to perform, and what you can perform it with: | As any job working in {{department|Medical}}, surgery is something that you usually don't need to do too often. However, there are a few reasons where surgery is incredibly useful to know how to perform, and what you can perform it with: | ||
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* To help your fellow {{department|Syndicate}} member become particularly robust by installing energy swords as legs | * To help your fellow {{department|Syndicate}} member become particularly robust by installing energy swords as legs | ||
* To be able to install the plentiful amount of prosthetics and surgical implants you find as a {{job|Salvage Specialist}} | * To be able to install the plentiful amount of prosthetics and surgical implants you find as a {{job|Salvage Specialist}} | ||
As a result, being competent in surgery can be an important skill to have. | |||
== Performing Surgery == | == Performing Surgery == | ||
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| Allows the body to metabolize medicine, poison, and narcotics. Removal of the heart prevents the body from processing these types of chemicals at all, but doesn't cause any other negative effects. Replacing the heart removes 130 '''shock''', 20 '''caustic''', 20 '''bloodloss''', 10 '''radiation''', and 20 '''cellular''' from the patient. | | Allows the body to metabolize medicine, poison, and narcotics. Removal of the heart prevents the body from processing these types of chemicals at all, but doesn't cause any other negative effects. Replacing the heart removes 130 '''shock''', 20 '''caustic''', 20 '''bloodloss''', 10 '''radiation''', and 20 '''cellular''' from the patient. | ||
Cyclorite hearts uniquely interact with medicine and poison. Medicine will remove as many units are consumed each second (if a medicine consumes 0.5 units per second, the Cyclorite heart will consume 1 unit, discarding the other half entirely), meaning that medicines are essentially half as effective. Poisons will instead be re-added at 50% of their processing rate, meaning that poisons are essentially twice as effective. This effect is transferred to other species if given a Cyclorite heart, and removed from the Cyclorite if they're given a heart belonging to a different species. | |||
A heart from Avali and Resomi species will cause certain medicines, such as saline, dexalin, and dexalin plus to become deadly to the player, instead requiring amoxla. Conversely, implanting a heart of a different species in these species will cause them to be able to process these chemicals normally, but amoxla will become deadly to them. | A heart from Avali and Resomi species will cause certain medicines, such as saline, dexalin, and dexalin plus to become deadly to the player, instead requiring amoxla. Conversely, implanting a heart of a different species in these species will cause them to be able to process these chemicals normally, but amoxla will become deadly to them. | ||