Surgery
| Line 17: | Line 17: | ||
To become the best maints surgeon ever seen, all you need to get started is a toolbox, some broken glass, and some hot sauce. | To become the best maints surgeon ever seen, all you need to get started is a toolbox, some broken glass, and some hot sauce. | ||
Surgery requires specific tools to perform different operations. Each tool has a designated purpose and can be substituted with makeshift alternatives, though these often have lower success rates. If using a makeshift alternative and surgery fails, the surgeon simply needs to try again. Surgery bags containing the full tool set can often be found in surgery rooms in the station's medbay, as well as brigmed, or otherwise printed from medical techfabs. | Surgery requires specific tools to perform different operations. Each tool has a designated purpose and can be substituted with makeshift alternatives, though these often have lower success rates. If using a makeshift alternative and surgery fails, the surgeon simply needs to try again. Surgery bags containing the full tool set can often be found in surgery rooms in the station's medbay, as well as brigmed, or otherwise printed from medical techfabs. Advanced versions of most surgery tools can be unlocked through research, providing a significant speed improvement over their standard counterparts. | ||
Surgery can be performed by clicking on someone with any surgery tool in your hand. This will open the surgery GUI, which is completely self-guided and allows you to easily perform surgery by clicking the buttons corresponding to what you want to do. The only requirement is that you hold the required tools in either of your hands. If you have a Ripperdoc Arm or Reaper Arm prosthetic, as long as it's deployed you are considered as wielding all tools at once, which makes surgery a very fast and painless process (for you, at least; the patient will be in immense pain). | Surgery can be performed by clicking on someone with any surgery tool in your hand. This will open the surgery GUI, which is completely self-guided and allows you to easily perform surgery by clicking the buttons corresponding to what you want to do. The only requirement is that you hold the required tools in either of your hands. If you have a Ripperdoc Arm or Reaper Arm prosthetic, as long as it's deployed you are considered as wielding all tools at once, which makes surgery a very fast and painless process (for you, at least; the patient will be in immense pain). | ||
| Line 90: | Line 90: | ||
| Gel for bone regeneration. Used for mending ribcages, skulls, and restoring cartilage. | | Gel for bone regeneration. Used for mending ribcages, skulls, and restoring cartilage. | ||
|} | |} | ||
=== IPCs === | |||
Surgery is also possible on IPCs, although due to their mechanical nature a different set of tools is needed: | |||
{| class="wikitable sortable" | |||
<th>Name</th> | |||
<th class="unsortable">Image</th> | |||
<th style="width:17%">Makeshift alternatives</th> | |||
<th>Functionality</th> | |||
|- | |||
| style="text-align:center; font-weight:bold" | Screwdriver | |||
| style="text-align:center; vertical-align:middle" | [[File:screwdriver.png|64px]] | |||
| style="font-size:90%" | | |||
* '''Power drill''': 60% | |||
* '''Mining drill''': 20% | |||
| Equivalent to the Surgical Drill in standard surgery. Required for removing outer plating and accessing internal components. | |||
|- | |||
| style="text-align:center; font-weight:bold" | Welder | |||
| style="text-align:center; vertical-align:middle" | [[File:welder.png|64px]] | |||
| style="font-size:90%" | | |||
* '''Emergency welding tool''': 75% | |||
* '''Energy sword''' (on): 60% | |||
* '''Lighter''': 10% | |||
* '''Emergency flare''': 10% | |||
| Equivalent to the Cautery in standard surgery. Required for removing outer plating and restoring it after surgery. | |||
|- | |||
| style="text-align:center; font-weight:bold" | Crowbar | |||
| style="text-align:center; vertical-align:middle" | [[File:crowbar.png|64px]] | |||
| style="font-size:90%" | | |||
* '''Jaws of life''': 80% | |||
* '''Fire axe''': 60% | |||
| Equivalent to the Retractor in standard surgery. Required for accessing internal components after screws are removed and joints are unwelded. | |||
|- | |||
| style="text-align:center; font-weight:bold" | Wirecutters | |||
| style="text-align:center; vertical-align:middle" | [[File:wirecutter.png|64px]] | |||
| style="font-size:90%" | | |||
* '''Barber scissors''': 5% | |||
* '''Modular machine part''': 30% | |||
| Equivalent to the Hemostat in standard surgery. Required for exposing wiring, connecting components, and extracting/implanting eyes and implants. | |||
|- | |||
| style="text-align:center; font-weight:bold" | Wrench | |||
| style="text-align:center; vertical-align:middle" | [[File:wrench.png|64px]] | |||
| style="font-size:90%" | | |||
* '''Crowbar''': 40% | |||
| Equivalent to the Bone Setter in standard surgery. Required for exposing coolant systems and securing components. | |||
|- | |||
| style="text-align:center; font-weight:bold" | Multitool | |||
| style="text-align:center; vertical-align:middle" | [[File:multitool.png|64px]] | |||
| style="text-align:center; font-size:90%" | - | |||
| Equivalent to the Bone Gel in standard surgery. Required for advanced diagnostics and component testing. | |||
|} | |||
IPC surgery is largely similar to surgery on organic species beyond the tools used, although they are unable to use organic body parts or organs. In practice this means that any replacement body parts or organs need to come from a techfab or a donor IPC. Additionally, similar to a {{job|Cyborg}}, IPCs have an unlockable chassis (unlike Cyborgs, they are able to unlock it themselves). Unlocking the chassis is not required for most surgical procedures, but is required to remove the IPC's brain or battery. | |||
== Organs == | == Organs == | ||
| Line 107: | Line 161: | ||
| style="text-align:center; vertical-align:middle" | [[File:human_brain.png|64px]] | | style="text-align:center; vertical-align:middle" | [[File:human_brain.png|64px]] | ||
| The source of free will and countless bad decisions. Removal of the brain causes the patient to become a ghost. The brain can then be implanted into another (or the same) body to bring them back to life, or installed into a man-machine interface to facilitate turning the patient into a cyborg. This is most useful when the body is too damaged or rotted to feasibly fix. | | The source of free will and countless bad decisions. Removal of the brain causes the patient to become a ghost. The brain can then be implanted into another (or the same) body to bring them back to life, or installed into a man-machine interface to facilitate turning the patient into a cyborg. This is most useful when the body is too damaged or rotted to feasibly fix. | ||
Uniquely, Thaven brains are able to be installed directly into a {{job|Cyborg}} or IPC without first putting it into a mind-machine interface. | |||
|- | |- | ||
| style="text-align:center; font-weight:bold" | Eyes | | style="text-align:center; font-weight:bold" | Eyes | ||
| Line 139: | Line 195: | ||
| style="text-align:center; vertical-align:middle" | [[File:human_kidney.png|64px]] | | style="text-align:center; vertical-align:middle" | [[File:human_kidney.png|64px]] | ||
| Metabolizes and removes garbage reagents from the bloodstream. Removal causes toxins to accumulate in the body, leading to toxin damage. Replacing the kidneys removes 120 '''cold''', 20 '''caustic''', 20 '''bloodloss''', 10 '''poison''', 10 '''radiation''', and 20 '''cellular''' from the patient. | | Metabolizes and removes garbage reagents from the bloodstream. Removal causes toxins to accumulate in the body, leading to toxin damage. Replacing the kidneys removes 120 '''cold''', 20 '''caustic''', 20 '''bloodloss''', 10 '''poison''', 10 '''radiation''', and 20 '''cellular''' from the patient. | ||
|} | |||
=== IPC Organs === | |||
IPCs have a reduced and completely different set of organs than organic species. These robotic components are designed for a silicon-based body that does not eat, breathe, or metabolize chemicals. Compared to organic species, IPCs are completely immune to direct effects from chemicals. Any chemicals injected will sit inert in the bloodstream with no direct effect. This means IPCs cannot benefit from medicine nor be harmed by poisons. IPCs cannot eat or drink, as they have no stomach organ. | |||
{| class="wikitable sortable" | |||
<th>Name</th> | |||
<th class="unsortable">Image</th> | |||
<th>Functionality</th> | |||
|- | |||
| style="text-align:center; font-weight:bold" | Positronic Brain | |||
| style="text-align:center; vertical-align:middle" | [[File:ipc_brain.gif|64px]] | |||
| Functionally identical to an organic brain. Can be implanted into another (or the same) IPC body to restore consciousness, or installed directly into a {{job|Cyborg}} chassis. | |||
|- | |||
| style="text-align:center; font-weight:bold" | Robotic Eyes | |||
| style="text-align:center; vertical-align:middle" | [[File:ipc_eyes.png|64px]] | |||
| Functionally identical to organic eyes. Replacing the robotic eyes removes 10 '''caustic''', 10 '''bloodloss''', and 10 '''radiation''' from the patient. | |||
|- | |||
| style="text-align:center; font-weight:bold" | Vocal Modulator | |||
| style="text-align:center; vertical-align:middle" | [[File:ipc_tongue.png|64px]] | |||
| Functionally identical to an organic tongue. Replacing the vocal modulator removes 10 '''caustic''', 10 '''bloodloss''', and 10 '''radiation''' from the patient. | |||
|- | |||
| style="text-align:center; font-weight:bold" | Micro Pump | |||
| style="text-align:center; vertical-align:middle" | [[File:ipc_heart_beating.gif|64px]] | |||
| Rather than being functionally identical to an organic heart, an IPC's heart does not grant any functionality to them, as IPCs cannot process chemicals. As such, the organ is essentially vestigial and doesn't serve a purpose. Replacing the micro pump removes 130 '''shock''', 20 '''bloodloss''', 20 '''caustic''', and 10 '''radiation''' from the patient. As such, removing the micro pump can be an effective way to heal a lot of shock damage from an IPC in a pinch, since there is no reason to replace it with a new one. | |||
|} | |} | ||
| Line 315: | Line 396: | ||
| Combat-oriented cybernetic leg. Provides a jump action that can be used to leap short distances. Sprint speed is equal to baseline. | | Combat-oriented cybernetic leg. Provides a jump action that can be used to leap short distances. Sprint speed is equal to baseline. | ||
|- | |- | ||
| style="text-align:center; font-weight:bold" | | | style="text-align:center; font-weight:bold" | Speed Leg | ||
| style="text-align:center; vertical-align:middle" | [[File:speed_leg.png|64px]] | | style="text-align:center; vertical-align:middle" | [[File:speed_leg.png|64px]] | ||
| style="font-size:90%" | Leg | | style="font-size:90%" | Leg | ||