Surgery
| Line 1: | Line 1: | ||
Surgery is a medical system that can be used to heal patients, as well as augment or cripple them, depending on how you're feeling. Despite being the namesake of the {{job|Surgeon}}, surgery can be performed by anyone with the wrong tools, even the {{job|Clown}}. Best hope you've got good insurance. | |||
== Performing Surgery == | == Performing Surgery == | ||
To become the best maints surgeon ever seen, all you need to get started is a toolbox, some broken glass, and some hot sauce. | |||
Surgery requires specific tools to perform different operations. Each tool has a designated purpose and can be substituted with makeshift alternatives, though these often have lower success rates. If using a makeshift alternative and surgery fails, the surgeon simply needs to try again. Surgery bags containing the full tool set can often be found in surgery rooms in the station's medbay, as well as brigmed, or otherwise printed from medical techfabs. | Surgery requires specific tools to perform different operations. Each tool has a designated purpose and can be substituted with makeshift alternatives, though these often have lower success rates. If using a makeshift alternative and surgery fails, the surgeon simply needs to try again. Surgery bags containing the full tool set can often be found in surgery rooms in the station's medbay, as well as brigmed, or otherwise printed from medical techfabs. | ||
| Line 83: | Line 80: | ||
== Organs == | == Organs == | ||
Organs are | Organs are individual systems in the body that make different systems function. All species share a common set of organs, though some species have unique variants with special properties. Notably, implanting a variant of an organ from another species (such as Shadekin eyes in another species) will grant the relevant effects to the patient if they didn't have it before (meaning implanting Shadekin eyes in a human patient will grant the patient night vision, for example). | ||
When an organ is removed via surgery, the corresponding functionality is lost until a replacement is installed. Replacing an organ | When an organ is removed via surgery, the corresponding functionality is lost until a replacement is installed. As an example, removing the eyes from the patient causes them to become blind. Replacing an organ restores full functionality. Contrary to common sense, removing an organ that might be considered essential doesn't kill the body. You can remove the brain and heart, for example, and the body itself will continue to live on. | ||
Removing an organ heals the player for a specific amount depending on the organ. This organ can from that point on be considered damaged, and if implanted again (either into the same player or into a new one), the damage that was healed is re-applied. A fresh organ has zero damage and thus causes no harm when implanted. Therefore, this can be used as a last-ditch effort to bring back patients if appropriate medicine is not available, or if the patient is deceased and has too much damage of types that topical solutions can't fix, preventing defibrillation. | Removing an organ heals the player for a specific amount depending on the organ. This organ can from that point on be considered damaged, and if implanted again (either into the same player or into a new one), the damage that was healed is re-applied. A fresh organ has zero damage and thus causes no harm when implanted. Therefore, this can be used as a last-ditch effort to bring back patients if appropriate medicine is not available, or if the patient is deceased and has too much damage of types that topical solutions can't fix, preventing defibrillation. It is not possible for organs to become "dead" or nonfunctional in the sense you might expect, although the amount of damage inflicted to an organ might make it so that the only practical option is to switch out that organ for a new one. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||