Surgery
| Line 7: | Line 7: | ||
- Compact limb descriptions? (Bulwark and some others are rather long and information-dense, but I'd like to keep damage numbers; damage reduction numbers are probably not needed though beyond a general description of what type of damage it blocks)<br> | - Compact limb descriptions? (Bulwark and some others are rather long and information-dense, but I'd like to keep damage numbers; damage reduction numbers are probably not needed though beyond a general description of what type of damage it blocks)<br> | ||
- Verify source, research availability, cost, and damage numbers in-game<br> | - Verify source, research availability, cost, and damage numbers in-game<br> | ||
- Check if surgical implants cause damage from EMP effects | |||
== Limbs == | |||
Prosthetic limbs can be installed by first removing the patient's existing limbs (if they have any) and then opening the torso to attach the limb. A left and right variant exists for all prosthetic arms and legs, with varying benefits or drawbacks for installing multiple limbs of the same type. This means you can have two prosthetic arms and two prosthetic legs, of either the same or different type. Prosthetic legs, unless otherwise stated, have a minor negative impact on the patient's sprint and walk speeds. | |||
Outside of ''intended'' prosthetics, any item that you can hold in your hands can be installed as an arm or leg on the patient and will function roughly as expected. Items attached as prosthetic hands and legs will be permanently held by the patient, without them being able to drop them. Items used as prosthetic legs work similarly to a normal leg in terms of movement speed. If an item has passive benefits when being held (such as an energy sword providing deflect chance), these passive benefits work even for items "wielded" as legs. | |||
All prosthetic limbs are vulnerable to EMP effects, causing a moderate amount of shock damage and, in the case of prosthetic legs, additionally causing reduced movement speed for a short duration. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 182: | Line 187: | ||
== Organs == | == Organs == | ||
Prosthetic organs can be installed by first removing the existing organs, then installing the prosthetic replacements in their place. Some prosthetic organs are inferior to their organic counterparts, but might be needed if materials to make them are more plentiful than cold bodies to source the organic organs from. As one might expect, you can only have one of each organ, so you can only choose one pair of augmented eyes, for example. | |||
All prosthetic organs are vulnerable to EMP effects, causing a minor amount of shock damage and, in the case of prosthetic eyes, additionally causing a temporary blinding and visual glitching effect. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 248: | Line 256: | ||
|} | |} | ||
== Implants == | == Surgical Implants == | ||
Surgical implants, not to be confused with inject-able implants, are implants that can be installed via surgery. Unlike prosthetic limbs and organs, there is no limit to the amount of surgical implants you can have, even of the same type. This means that you could, for example, have the Claws, Forensics, and Insulating implants all at once. Surgical implants provide a variety of benefits that are especially of use to those that don't wish to draw attention to themselves, as surgical implants are only obvious if you are already opened up for surgery. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||