Metashield
| Line 2: | Line 2: | ||
The Metashield is the system that determines what your character can know at the start of every round, and is used in conjunction with the [[Server rules (Starlight)#Rule 14 - Continuity Guidelines|Continuity Guideline]] rule. Something that is "shielded" can not be known by your character unless they meet certain criteria. This also means your character can not do things based on "shielded" information. | The Metashield is the system that determines what your character can know at the start of every round, and is used in conjunction with the [[Server rules (Starlight)#Rule 14 - Continuity Guidelines|Continuity Guideline]] rule. Something that is "shielded" can not be known by your character unless they meet certain criteria. This also means your character can not do things based on "shielded" information. | ||
The Metashield is enforced via administrative measure, via [[Server rules (Starlight)#Rule 14 - Continuity Guidelines|server rule #14]]. | |||
This system is broken up into the following core pillars: | |||
''' | * <u>[[Unknown Information|'''Unknown''' '''Information''']]</u> is not known by anyone, or is only known by a very small group of people which is defined specifically. | ||
'''<u> | * '''<u>[[Corporate Secrets]]</u>''' are only known by high value members of the corporation. | ||
'''<u> | * '''<u>[[Secure Knowledge]]</u>''' is only known by members of Security, Internal Affairs Agents, and everyone who knows '''Corporate Secrets'''. | ||
* '''<u>[[Metashield#Backgrounds|Background]]</u>''' is a system that allows any characters to know specific pieces of ordinarily Metashielded knowledge. | |||
Additionally, there are some pieces of information that exist as rumors or as pieces of pop culture and media that are not believed to be real by most people. These pieces of information will be listed near the bottom of the page, as additive worldbuilding information. | Additionally, there are some pieces of information that exist as rumors or as pieces of pop culture and media that are not believed to be real by most people. These pieces of information will be listed near the bottom of the page, as additive worldbuilding information. | ||
| Line 41: | Line 43: | ||
![[Metashield#Secure Knowledge|Secure Knowledge]] | ![[Metashield#Secure Knowledge|Secure Knowledge]] | ||
|- | |- | ||
|Meta Information | |[[Metashield#Meta Information|Meta Information]] | ||
|Ninjas | |[[Metashield#Ninjas|Ninjas]] | ||
|Revolutionary Methods | |[[Metashield#Revolutionary Methods|Revolutionary Methods]] | ||
|- | |- | ||
|Unconscious Information | |[[Metashield#Unconscious Information|Unconscious Information]] | ||
|Abductors | |[[Metashield#Abductors|Abductors]] | ||
|Changelings | |[[Metashield#Changelings|Changelings]] | ||
|- | |- | ||
| | | | ||
|Romerol Virus and Zombies | |[[Metashield#Romerol Virus|Romerol Virus and Zombies]] | ||
|Syndicate Corporations | |[[Metashield#Suspected Syndicate Corporations|Syndicate Corporations]] | ||
|- | |- | ||
| | | | ||
|Paradox Clones | |[[Metashield#Paradox Clones|Interdimensional Intruders]] | ||
|Illegal Implants | |[[Metashield#Non-NanoTrasen Implants|Illegal Implants]] | ||
|- | |- | ||
| | | | ||
|Cults | |[[Metashield#Cults|Cults]] | ||
|Vampires | |[[Metashield#Vampires|Vampires]] | ||
|- | |- | ||
| | | | ||
|Nuclear Operatives | |[[Metashield#Nuclear Operatives|Nuclear Operatives]] | ||
|Wizards | |[[Metashield#Wizards|Wizards]] | ||
|- | |- | ||
| | | | ||
|NTSF Decimus and Code Epsilon | |[[Metashield#NTSF Decimus|NTSF Decimus and Code Epsilon]] | ||
|Syndicate Equipment | |[[Metashield#Syndicate Equipment|Syndicate Equipment]] | ||
|- | |- | ||
| | | | ||
| | | | ||
|High Value Targets | |[[Metashield#High Value Targets|High Value Targets]] | ||
|} | |} | ||
| Line 78: | Line 80: | ||
==== Meta Information ==== | ==== Meta Information ==== | ||
Meta Information such as the current | Meta Information such as the current game-mode and the possible antagonists there may be in play, events you experienced as a different character, information about a player instead of their character, etc is all considered Meta and is never allowed to be known by anybody. Checking headsets without cause is considered meta-gaming. | ||
Examples: | Examples: | ||
# You may never know that the player Gregman69 only ever plays Security, and thus since he is an Assistant this shift he must be an Antagonist. | # You may never know that the player Gregman69 only ever plays Security, and thus since he is an Assistant this shift he must be an Antagonist. | ||
# You may never know that the last round was Nukies, or any other Metashielded | # You may never know that the last round was Nukies, or any other Metashielded game-mode, per Continuity Rules. | ||
# You may never know anything that you did not learn in character, such as things witnessed while observing as a ghost before spawning, things you were told by a friend out of game, etc. | # You may never know anything that you did not learn in character, such as things witnessed while observing as a ghost before spawning, things you were told by a friend out of game, etc. | ||
==== Unconscious Information ==== | ==== Unconscious Information ==== | ||
You may not remember any information learned while '''critical''', '''asleep''', '''dead''' or '''ghosted'''. If any of these happen to you, you forget the last ~5 minutes leading up to the event causing the aforementioned state. Silicon memory is chassis-specific, and destruction of the chassis causes '''total''' memory loss of everything experienced in said chassis. | |||
Examples: | Examples: | ||
# You may never remember | # You may never ''remember'' anything about your death or drugging. | ||
# You may | # You ''may'' make conclusions based off the state you're in when you wake up, same as anyone else. | ||
== Corporate Secrets == | |||
'''Corporate Secrets''' are only known by high value members of the corporation. | |||
These are: | |||
* All of [[Command]] | |||
* [[Station AI]] | |||
* [[Nanotrasen Representative|NanoTrasen Representative]] | |||
* [[Blue Shield Officer]] | |||
* [[Magistrate]] | |||
* Central Command roles such as [[Emergency Response Teams|ERT]], OPs, CBURN, etc. | |||
'''Corporate Secrets''' should be kept secret until it is necessary to reveal them, revealing them frivolously is frowned upon by Central Command. This information is considered sensitive and liable to cause mass panic if learned by the Crew. | |||
'''Corporate Secrets''' may be revealed to individuals, departments, or the station as a whole if deemed necessary. You should have a good reason to do so however, and expect your reasoning to be cross examined and scrutinized by Central Command. Revealing '''Corporate Secrets''' to Security is generally deemed more acceptable, better for them to clean up an issue without panicking the rest of the Crew. | '''Corporate Secrets''' may be revealed to individuals, departments, or the station as a whole if deemed necessary. You should have a good reason to do so however, and expect your reasoning to be cross examined and scrutinized by Central Command. Revealing '''Corporate Secrets''' to Security is generally deemed more acceptable, better for them to clean up an issue without panicking the rest of the Crew. | ||
==== Ninjas ==== | ==== [[Ninja|Ninjas]] ==== | ||
Ninjas are a collective of Clans that seek to steal | Ninjas are a collective of Clans that seek to steal research and disrupt NT-CC operations. They possess access-breaking technology, and predominately target our research servers. Hostile ninjas are to be treated as boarders, and dealt with accordingly. | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
Knowledge of Ninjas is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing a Ninja | |||
|- | |||
|Seeing a Ninja's equipment, such as their suit or energy katana | |||
|} | |||
''Ninjas are popular in certain genres of pop culture, but normal crew don't know they exist outside of cosplay.'' | |||
==== [[Abductors]] ==== | |||
Abductors are mysterious aliens with cloaking and advanced teleporting technology. Their modus-operandi consists of kidnapping other sentient species and implanting them with tracking organs. Abductors engaging in this are to be treated as boarders, and dealt with accordingly. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
Knowledge of Abductors is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing an Abductor | |||
|- | |||
|Seeing an Abductor's equipment, such as their Wonderprod or Handcuffs, or seeing their Shuttle | |||
|- | |||
|Discovering a surgically implanted Gland or seeing their effects | |||
|} | |||
<blockquote>◆ ''Abductors and their iconography has leaked into pop culture, and dates back over 500 years to Silicon Age Earth. Where they come from, what they want, and why they do what they do is mostly unknown.''</blockquote> | <blockquote>◆ ''Abductors and their iconography has leaked into pop culture, and dates back over 500 years to Silicon Age Earth. Where they come from, what they want, and why they do what they do is mostly unknown.''</blockquote> | ||
==== Romerol Virus ==== | ==== [[Zombie|Romerol Virus]] ==== | ||
Romerol is a highly violent contagion that pilots the dead to facilitate its own spread. | Romerol is a highly violent contagion that pilots the dead to facilitate its own spread. Where it comes from is unknown, but it is spread intentionally by certain organisations, such as the [[Syndicate]]. There exists a cure, but knowledge of it is intentionally suppressed, and so instructions must be provided to relevant personnel. | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
Knowledge of Romerol/Zombies is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing the dead rising | |||
|} | |||
<blockquote>◆ ''Zombies are popular in movies and other media, but are viewed as fiction by normal crew.''</blockquote> | |||
==== Interdimensional Intruders ==== | |||
''[[Paradox Clone|Paradox Clones]], [[Exterminator|Exterminators]], etc.'' | |||
Cracks in reality sometimes result in intrusions from other parallel worlds. This phenomenon is exclusive to sectors near the Null Scar, and is a matter of great interest to NanoTrasen. Should an interdimensional intruder be discovered it should be observed and studied, and only terminated if it proves to be hostile. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
Cracks in reality sometimes result in intrusions from other parallel worlds. This | Knowledge of interdimensionals is unshielded for other crew by: | ||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing an intruder attempting to eliminate their target | |||
<blockquote>◆ '' | |} | ||
<blockquote>◆ ''Other dimensions are popular in fictional media in-universe, as are stories of people from them. Nobody knows why these beings are here or what they are here to do, and in the case of Paradox Clones, nobody can tell them apart and all memory around them is hazy.''</blockquote> | |||
==== Cults ==== | ==== Cults ==== | ||
While most cults are harmless superstition, some are in contact with very real entities, often extradimensional. These cults sometimes sneak onto NT-CC stations to convert them into secretive bases from which to perform forbidden rituals. Obviously, this is bad for efficiency, and must be stopped. | |||
The '''[[Chaplain]]''' specifically knows of these cults, despite not being part of the Corporate Secret list. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
Knowledge of these cults is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing a conversion | |||
|- | |||
|Witnessing occult gear | |||
|- | |||
|Witnessing occult structures | |||
|- | |||
|Witnessing manifestations of occult will | |||
|} | |||
<blockquote>◆ ''While tales of magic and cults are considered just that, wild tales, when you see cultists roaming the halls with blades you don't need to believe in their god to know things are going down in a bad way.''</blockquote> | <blockquote>◆ ''While tales of magic and cults are considered just that, wild tales, when you see cultists roaming the halls with blades you don't need to believe in their god to know things are going down in a bad way.''</blockquote> | ||
==== [[Nuclear Operative|Nuclear Operatives]] ==== | |||
Despite being a shell of their former selves, the [[Syndicate]] does sometimes mount assaults on the station, aiming to use its self-destruction measures against it. | |||
==== Nuclear Operatives ==== | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ | |||
Knowledge of Nuclear Operatives is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Discovering a Nuclear Operative's Shuttle | |||
|- | |||
<blockquote>◆ '' | |Declaration of War | ||
|- | |||
|Witnessing Nuclear Operatives (Not every Blood-Red is a Nukie, but if there are multiple they might be) | |||
|} | |||
<blockquote>◆ ''The image of the Blood-Red hard-suit is featured in a whole genre of war-movies about the pod wars, but today they are viewed as distant history, long gone.''</blockquote> | |||
==== NTSF Decimus ==== | ==== NTSF Decimus ==== | ||
NanoTrasen Special Forces | The existence of [[NanoTrasen Special Forces]] is common, and recruitment drives for them everywhere on NT-CC stations. Decimus, however, and it's associated Epsilon alert level, are highly illegal procedures that the consortium keeps secret. Even those in the know will believe it to have never been used. | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
Knowledge of NTSF Decimus is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing Decimus Squad perform crew executions | |||
|} | |||
<blockquote></blockquote> | |||
<blockquote>◆ ''It would surprise nobody that NanoTrasen, which keeps nuclear warheads on their stations for self-destruction, had some sort of deathsquad for rogue station. It remains the realm of conspiracy theory, however.''</blockquote> | |||
<blockquote>◆ '' | |||
== Secure Knowledge == | == Secure Knowledge == | ||
'''Secure Knowledge''' is only known by members of Security, Internal Affairs Agents, and everyone who knows '''Corporate Secrets'''. This includes the Brig Medic, Warden, Security Cadets- all Security jobs. '''Secure Knowledge''' should be kept secret until necessary, but may be revealed in order to preserve Crew lives at the discretion of the Head of Security. | '''Secure Knowledge''' is only known by members of Security, Internal Affairs Agents, and everyone who knows '''Corporate Secrets'''. This includes the Brig Medic, Warden, Security Cadets- all Security jobs. '''Secure Knowledge''' should be kept secret until necessary, but may be revealed in order to preserve Crew lives at the discretion of the Head of Security. | ||
==== Revolutionary Methods ==== | ==== [[Revolution|Revolutionary Methods]] ==== | ||
Nobody would ever betray NT-CC to become a communist by choice, obviously, and so the [[United Soviet Socialist Planets]] utilises agents armed with mind-altering devices, disguised as flashes, to convert the crew by force. The agents that bring these aboard also have teleportation technology to bring in equipment needed for their revolution. | |||
'''De-converted Revolutionaries forget what happened while they were brainwashed.''' | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Knowledge of these methods is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing a <u>successful</u> conversion directly | |||
|- | |||
|Witnessing a Mindshield Implanter fail | |||
|} | |||
<blockquote>◆ ''While the concept of mind control exists, and Mindshields are publicly known to prevent such things, the fact that Revolutionaries use flashes to mind control people isn't known to crew.''</blockquote> | |||
==== [[Changeling|Changelings]] ==== | |||
Changelings are an parasitic species associated with radical elements of the [[Syndicate]]. They are able to change their shape down to the genetic level, and are known to consume their victims in a distinctive inside-out manner, leaving their bodies hollow. | |||
==== Changelings ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Knowledge of Changelings is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing someone using any changeling abilities | |||
|- | |||
|Discovering a Hollow corpse | |||
|} | |||
<blockquote>◆ ''The concept of shapeshifters exists in media in universe, but the fact that they are real, how they function, and how to test for one is unknown to most crew.''</blockquote> | <blockquote>◆ ''The concept of shapeshifters exists in media in universe, but the fact that they are real, how they function, and how to test for one is unknown to most crew.''</blockquote> | ||
==== Suspected Syndicate Corporations ==== | ==== [[Syndicate|Suspected Syndicate Corporations]] ==== | ||
While nobody is able to prove anything, Central Command maintains a small curated list of corporations they believe to be backing the Syndicate. Security is made privy to this list so they may observe and report any connections to Syndicate activity onboard stations. Their products should be viewed with suspicion but may or may not be considered contraband. Consult with [[Corporate Law]] for more information. | While nobody is able to prove anything, Central Command maintains a small curated list of corporations they believe to be backing the Syndicate. Security is made privy to this list so they may observe and report any connections to Syndicate activity onboard stations. Their products should be viewed with suspicion but may or may not be considered contraband. Consult with [[Corporate Law]] for more information. | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Knowledge of the Syndicate is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|} | |||
<blockquote>◆ ''The fact that the Syndicate exists is known to the public, only which corporations back them and work with them is secret. The war between the corporations is an underground cold war in most shifts.''</blockquote> | <blockquote>◆ ''The fact that the Syndicate exists is known to the public, only which corporations back them and work with them is secret. The war between the corporations is an underground cold war in most shifts.''</blockquote> | ||
==== Non-NanoTrasen Implants ==== | ==== Non-NanoTrasen Implants ==== | ||
The world of implants is wide and varied, and the specifics of the implants utilised by hostile organisations is only known to those taught. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Knowledge of a particular implant is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing use of said non-NT Implant by anyone, such as cuffs being broken, or someone emitting an EMP, etc | |||
<blockquote>◆ '' | |- | ||
|Discovering a used or unused non-NT Implanter or Implanter Box | |||
|- | |||
|Experiencing a situation where absolutely no other explanation is possible, such as someone who was stripped completely suddenly having an object | |||
|- | |||
|Finding an unlocked uplink unshields <u>all</u> syndicate implants, as they are listed in it | |||
|} | |||
<blockquote>◆ ''Most crew don't even know how NT implants work, and they zero clue about non-NT ones.''</blockquote> | |||
==== [[Vampire|Vampires]] ==== | |||
Where Vampires come from is poorly understood, but rigorous interrogation has confirmed that they belong to ''some'' kind of vampire organisation intent on expanding their influence. These organisations frequently send their kind to infiltrate our stations. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Knowledge of Vampires is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing someone drinking blood from someone else | |||
|- | |||
|Witnessing someone use any Vampire abilities | |||
|} | |||
<blockquote>◆ ''Vampires are considered fake monsters from old cheesy horror movies by most crew. Knowledge of the Vampire Elders is completely unknown even to Security and Command, and is only known by Vampires.''</blockquote> | <blockquote>◆ ''Vampires are considered fake monsters from old cheesy horror movies by most crew. Knowledge of the Vampire Elders is completely unknown even to Security and Command, and is only known by Vampires.''</blockquote> | ||
==== Wizards ==== | ==== [[Wizard|Wizards]] ==== | ||
The Wizard Federation is very outspoken about their so-called 'magic'. Whether that they do is actually 'magic' or not, they are a danger and Security has been briefed on them. Security knows they may have access to strange abilities, but they do not know the extent of the Wizard's capabilities. | The Wizard Federation is very outspoken about their so-called 'magic'. Whether that they do is actually 'magic' or not, they are a danger and Security has been briefed on them. Security knows they may have access to strange abilities, but they do not know the extent of the Wizard's capabilities. | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
Knowledge of Wizards is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing a magical ability | |||
|- | |||
|A Wizard making an announcement with their Communications Console | |||
|- | |||
|Finding a Wizard Shuttle | |||
|} | |||
<blockquote>◆ ''Most consider 'Wizards' to be nutjobs roleplaying in space. That their powers are real, how they function, and any alleged connections to Bluespace is unknown to all.''</blockquote> | <blockquote>◆ ''Most consider 'Wizards' to be nutjobs roleplaying in space. That their powers are real, how they function, and any alleged connections to Bluespace is unknown to all.''</blockquote> | ||
==== Xenoborgs ==== | ==== [[Xenoborgs]] ==== | ||
Xenoborgs are rogue Silicons that have started assimilating organics to grow their number. They are known to harvest the brains of unfortunate crew members, whose bodies they destroy before they turn them into more Xenoborgs. Preventing crew from being abducted is imperative to prevent a critical mass of hostile borgs. | Xenoborgs are rogue Silicons that have started assimilating organics to grow their number. They are known to harvest the brains of unfortunate crew members, whose bodies they destroy before they turn them into more Xenoborgs. Preventing crew from being abducted is imperative to prevent a critical mass of hostile borgs. | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
Knowledge of Xenoborgs is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing a kidnapping or attack from the distinctly looking xenoborgs | |||
|- | |||
|Finding the Xenoborg Mothership | |||
|} | |||
==== Syndicate Equipment ==== | ==== Syndicate Equipment ==== | ||
Security is aware of some specific equipment associated with the Syndicate. They are not aware of all or even most of the items within the uplink, however they do get foreknowledge of | Security is aware of some specific equipment associated with the Syndicate. They are not aware of all or even most of the items within the uplink, however they do get foreknowledge of: | ||
* Syndicate Hardsuits, EVA Suits, Jetpacks, Mag Boots, Chest Rigs, and Web Vests | * Syndicate Hardsuits, EVA Suits, Jetpacks, Mag Boots, Chest Rigs, and Web Vests | ||
| Line 285: | Line 339: | ||
* Basic tools; Syndicate Jaws of Life, EMAG, Access Breaker, Suspicious Toolbox and its contents, and Radio Jammer | * Basic tools; Syndicate Jaws of Life, EMAG, Access Breaker, Suspicious Toolbox and its contents, and Radio Jammer | ||
Security and above also know that things called ''''Uplinks'''<nowiki/>' exist which allow the Syndicate to access their tools, but you do not know how they work or are accessed unless you find one open. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
Knowledge of a particular piece of equipment is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Seeing a Syndicate item physically | |||
|- | |||
|Finding an unlocked Uplink | |||
|} | |||
<blockquote>◆ ''The idea that the Syndicate might have illegal tools and equipment isn't Metashielded, but what that equipment is specifically is. If you see someone do something with a tool they shouldn't be able to or that you don't recognize, it's safe to bet it is an illegal item of some kind.''</blockquote> | <blockquote>◆ ''The idea that the Syndicate might have illegal tools and equipment isn't Metashielded, but what that equipment is specifically is. If you see someone do something with a tool they shouldn't be able to or that you don't recognize, it's safe to bet it is an illegal item of some kind.''</blockquote> | ||
==== High Value Targets ==== | ==== High Value Targets ==== | ||
All items that can be targets of theft by the Syndicate are known to Security. This includes the CE's Mag Boots, Captain's Gun, RD's Hardsuit, etc. While normal crew know they are valuable, they do not know that they are deliberately targeted for theft by Syndicate Agents. | All items that can be targets of theft by the Syndicate are known to Security. This includes the CE's Mag Boots, Captain's Gun, RD's Hardsuit, etc. While normal crew know they are valuable, they do not know that they are deliberately targeted for theft by Syndicate Agents. | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
Knowledge of a particular objective is unshielded for other crew by: | |||
!Event | |||
|- | |||
|Being directly told by somebody who already knows | |||
|- | |||
|Witnessing an antagonist attempting to pursue said objective | |||
|} | |||
<blockquote>◆ ''It is safe to assume thieves might want to steal anything on the Station that is of high value. Only the information that Syndicate Agents are sent with these specific targets is shielded.''</blockquote> | <blockquote>◆ ''It is safe to assume thieves might want to steal anything on the Station that is of high value. Only the information that Syndicate Agents are sent with these specific targets is shielded.''</blockquote> | ||