Metashield
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The Metashield is the system that determines what your character can know at the start of every round, and is used in conjunction with the [[Server rules (Starlight)#Rule 14 - Continuity Guidelines|Continuity Guideline]] rule. Something that is "shielded" can not be known by your character unless they meet certain criteria. This also means your character can not do things based on "shielded" information. | The Metashield is the system that determines what your character can know at the start of every round, and is used in conjunction with the [[Server rules (Starlight)#Rule 14 - Continuity Guidelines|Continuity Guideline]] rule. Something that is "shielded" can not be known by your character unless they meet certain criteria. This also means your character can not do things based on "shielded" information. | ||
The Metashield is enforced via administrative measure, via [[Server rules (Starlight)#Rule 14 - Continuity Guidelines|server rule #14]]. | |||
This system is broken up into the following core pillars: | |||
''' | * <u>[[Unknown Information|'''Unknown''' '''Information''']]</u> is not known by anyone, or is only known by a very small group of people which is defined specifically. | ||
'''<u> | * '''<u>[[Corporate Secrets]]</u>''' are only known by high value members of the corporation. | ||
'''<u> | * '''<u>[[Secure Knowledge]]</u>''' is only known by members of Security, Internal Affairs Agents, and everyone who knows '''Corporate Secrets'''. | ||
* '''<u>[[Metashield#Backgrounds|Background]]</u>''' is a system that allows any characters to know specific pieces of ordinarily Metashielded knowledge. | |||
Additionally, there are some pieces of information that exist as rumors or as pieces of pop culture and media that are not believed to be real by most people. These pieces of information will be listed near the bottom of the page, as additive worldbuilding information. | Additionally, there are some pieces of information that exist as rumors or as pieces of pop culture and media that are not believed to be real by most people. These pieces of information will be listed near the bottom of the page, as additive worldbuilding information. | ||
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![[Metashield#Secure Knowledge|Secure Knowledge]] | ![[Metashield#Secure Knowledge|Secure Knowledge]] | ||
|- | |- | ||
|Meta Information | |[[Metashield#Meta Information|Meta Information]] | ||
|[[Metashield#Ninjas|Ninjas]] | |[[Metashield#Ninjas|Ninjas]] | ||
|[[Metashield#Revolutionary Methods|Revolutionary Methods]] | |[[Metashield#Revolutionary Methods|Revolutionary Methods]] | ||
|- | |- | ||
|Unconscious Information | |[[Metashield#Unconscious Information|Unconscious Information]] | ||
|[[Metashield#Abductors|Abductors]] | |[[Metashield#Abductors|Abductors]] | ||
|[[Metashield#Changelings|Changelings]] | |[[Metashield#Changelings|Changelings]] | ||
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# You ''may'' make conclusions based off the state you're in when you wake up, same as anyone else. | # You ''may'' make conclusions based off the state you're in when you wake up, same as anyone else. | ||
== Corporate Secrets == | == Corporate Secrets == | ||
'''Corporate Secrets''' are only known by high value members of the corporation. These are | '''Corporate Secrets''' are only known by high value members of the corporation. | ||
These are: | |||
* All of [[Command]] | |||
* [[Station AI]] | |||
* [[Nanotrasen Representative|NanoTrasen Representative]] | |||
* [[Blue Shield Officer]] | |||
* [[Magistrate]] | |||
* Central Command roles such as [[Emergency Response Teams|ERT]], OPs, CBURN, etc. | |||
'''Corporate Secrets''' should be kept secret until it is necessary to reveal them, revealing them frivolously is frowned upon by Central Command. This information is considered sensitive and liable to cause mass panic if learned by the Crew. | |||
'''Corporate Secrets''' may be revealed to individuals, departments, or the station as a whole if deemed necessary. You should have a good reason to do so however, and expect your reasoning to be cross examined and scrutinized by Central Command. Revealing '''Corporate Secrets''' to Security is generally deemed more acceptable, better for them to clean up an issue without panicking the rest of the Crew. | '''Corporate Secrets''' may be revealed to individuals, departments, or the station as a whole if deemed necessary. You should have a good reason to do so however, and expect your reasoning to be cross examined and scrutinized by Central Command. Revealing '''Corporate Secrets''' to Security is generally deemed more acceptable, better for them to clean up an issue without panicking the rest of the Crew. | ||
==== Ninjas ==== | ==== [[Ninja|Ninjas]] ==== | ||
Ninjas are a collective of Clans that seek to steal research and disrupt NT-CC operations. They possess access-breaking technology, and predominately target our research servers. Hostile ninjas are to be treated as boarders, and dealt with accordingly. | Ninjas are a collective of Clans that seek to steal research and disrupt NT-CC operations. They possess access-breaking technology, and predominately target our research servers. Hostile ninjas are to be treated as boarders, and dealt with accordingly. | ||
<blockquote>◆ ''Ninjas are popular in certain genres of pop culture, but normal crew don't know they exist outside of cosplay.''</blockquote> | <blockquote>◆''Ninjas are popular in certain genres of pop culture, but normal crew don't know they exist outside of cosplay.''</blockquote> | ||
==== Abductors ==== | ==== [[Abductors]] ==== | ||
Abductors are mysterious aliens with cloaking and advanced teleporting technology. Their modus-operandi consists of kidnapping other sentient species and implanting them with tracking organs. Abductors engaging in this are to be treated as boarders, and dealt with accordingly. | Abductors are mysterious aliens with cloaking and advanced teleporting technology. Their modus-operandi consists of kidnapping other sentient species and implanting them with tracking organs. Abductors engaging in this are to be treated as boarders, and dealt with accordingly. | ||
<blockquote>◆ ''Abductors and their iconography has leaked into pop culture, and dates back over 500 years to Silicon Age Earth. Where they come from, what they want, and why they do what they do is mostly unknown.''</blockquote> | <blockquote>◆ ''Abductors and their iconography has leaked into pop culture, and dates back over 500 years to Silicon Age Earth. Where they come from, what they want, and why they do what they do is mostly unknown.''</blockquote> | ||
==== Romerol Virus ==== | ==== [[Zombie|Romerol Virus]] ==== | ||
Romerol is a highly violent contagion that pilots the dead to facilitate its own spread. Where it comes from is unknown, but it is spread intentionally by certain organisations, such as the [[Syndicate]]. There exists a cure, but knowledge of it is intentionally suppressed, and so instructions must be provided to relevant personnel. | Romerol is a highly violent contagion that pilots the dead to facilitate its own spread. Where it comes from is unknown, but it is spread intentionally by certain organisations, such as the [[Syndicate]]. There exists a cure, but knowledge of it is intentionally suppressed, and so instructions must be provided to relevant personnel. | ||
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==== Interdimensional Intruders ==== | ==== Interdimensional Intruders ==== | ||
''Paradox Clones, Exterminators, etc.'' | ''[[Paradox Clone|Paradox Clones]], [[Exterminator|Exterminators]], etc.'' | ||
Cracks in reality sometimes result in intrusions from other parallel worlds. This phenomenon is exclusive to sectors near the Null Scar, and is a matter of great interest to NanoTrasen. Should an interdimensional intruder be discovered it should be observed and studied, and only terminated if it proves to be hostile. | Cracks in reality sometimes result in intrusions from other parallel worlds. This phenomenon is exclusive to sectors near the Null Scar, and is a matter of great interest to NanoTrasen. Should an interdimensional intruder be discovered it should be observed and studied, and only terminated if it proves to be hostile. | ||
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==== Cults ==== | ==== Cults ==== | ||
While most cults are harmless superstition, some are in contact with very real entities, often extradimensional. These cults | While most cults are harmless superstition, some are in contact with very real entities, often extradimensional. These cults sometimes sneak onto NT-CC stations to convert them into secretive bases from which to perform forbidden rituals. Obviously, this is bad for efficiency, and must be stopped. | ||
The '''Chaplain''' specifically knows of these cults, despite not being part of the Corporate Secret list. | The '''[[Chaplain]]''' specifically knows of these cults, despite not being part of the Corporate Secret list. | ||
<blockquote>◆ ''While tales of magic and cults are considered just that, wild tales, when you see cultists roaming the halls with blades you don't need to believe in their god to know things are going down in a bad way.''</blockquote> | <blockquote>◆ ''While tales of magic and cults are considered just that, wild tales, when you see cultists roaming the halls with blades you don't need to believe in their god to know things are going down in a bad way.''</blockquote> | ||
==== Nuclear Operatives ==== | ==== [[Nuclear Operative|Nuclear Operatives]] ==== | ||
Despite being a shell of their former selves, the [[Syndicate]] does sometimes mount assaults on the station, aiming to use its self-destruction measures against it. | Despite being a shell of their former selves, the [[Syndicate]] does sometimes mount assaults on the station, aiming to use its self-destruction measures against it. | ||
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'''Secure Knowledge''' is only known by members of Security, Internal Affairs Agents, and everyone who knows '''Corporate Secrets'''. This includes the Brig Medic, Warden, Security Cadets- all Security jobs. '''Secure Knowledge''' should be kept secret until necessary, but may be revealed in order to preserve Crew lives at the discretion of the Head of Security. | '''Secure Knowledge''' is only known by members of Security, Internal Affairs Agents, and everyone who knows '''Corporate Secrets'''. This includes the Brig Medic, Warden, Security Cadets- all Security jobs. '''Secure Knowledge''' should be kept secret until necessary, but may be revealed in order to preserve Crew lives at the discretion of the Head of Security. | ||
==== Revolutionary Methods ==== | ==== [[Revolution|Revolutionary Methods]] ==== | ||
Nobody would ever betray NT-CC to become a communist by choice, obviously, and so the [[United Soviet Socialist Planets]] utilises agents armed with mind-altering devices, disguised as flashes, to convert the crew by force. The agents that bring these aboard also have teleportation technology to bring in equipment needed for their revolution. | Nobody would ever betray NT-CC to become a communist by choice, obviously, and so the [[United Soviet Socialist Planets]] utilises agents armed with mind-altering devices, disguised as flashes, to convert the crew by force. The agents that bring these aboard also have teleportation technology to bring in equipment needed for their revolution. | ||
'''De-converted Revolutionaries forget what happened while they were brainwashed.'''<blockquote>◆ ''While the concept of mind control exists, and Mindshields are publicly known to prevent such things, the fact that Revolutionaries use flashes to mind control people isn't known to crew.''</blockquote> | '''De-converted Revolutionaries forget what happened while they were brainwashed.'''<blockquote>◆ ''While the concept of mind control exists, and Mindshields are publicly known to prevent such things, the fact that Revolutionaries use flashes to mind control people isn't known to crew.''</blockquote> | ||
==== Changelings ==== | ==== [[Changeling|Changelings]] ==== | ||
Changelings are an parasitic species associated with radical elements of the [[Syndicate]]. They are able to change their shape down to the genetic level, and are known to consume their victims in a distinctive inside-out manner, leaving their bodies hollow. | Changelings are an parasitic species associated with radical elements of the [[Syndicate]]. They are able to change their shape down to the genetic level, and are known to consume their victims in a distinctive inside-out manner, leaving their bodies hollow. | ||
<blockquote>◆ ''The concept of shapeshifters exists in media in universe, but the fact that they are real, how they function, and how to test for one is unknown to most crew.''</blockquote> | <blockquote>◆ ''The concept of shapeshifters exists in media in universe, but the fact that they are real, how they function, and how to test for one is unknown to most crew.''</blockquote> | ||
==== Suspected Syndicate Corporations ==== | ==== [[Syndicate|Suspected Syndicate Corporations]] ==== | ||
While nobody is able to prove anything, Central Command maintains a small curated list of corporations they believe to be backing the Syndicate. Security is made privy to this list so they may observe and report any connections to Syndicate activity onboard stations. Their products should be viewed with suspicion but may or may not be considered contraband. Consult with [[Corporate Law]] for more information. | While nobody is able to prove anything, Central Command maintains a small curated list of corporations they believe to be backing the Syndicate. Security is made privy to this list so they may observe and report any connections to Syndicate activity onboard stations. Their products should be viewed with suspicion but may or may not be considered contraband. Consult with [[Corporate Law]] for more information. | ||
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<blockquote>◆ ''Most crew don't even know how NT implants work, and they zero clue about non-NT ones.''</blockquote> | <blockquote>◆ ''Most crew don't even know how NT implants work, and they zero clue about non-NT ones.''</blockquote> | ||
==== Vampires ==== | ==== [[Vampire|Vampires]] ==== | ||
Where Vampires come from is poorly understood, but rigorous interrogation has confirmed that they belong to ''some'' kind of vampire organisation intent on expanding their influence. These organisations frequently send their kind to infiltrate our stations. | Where Vampires come from is poorly understood, but rigorous interrogation has confirmed that they belong to ''some'' kind of vampire organisation intent on expanding their influence. These organisations frequently send their kind to infiltrate our stations. | ||
<blockquote>◆ ''Vampires are considered fake monsters from old cheesy horror movies by most crew. Knowledge of the Vampire Elders is completely unknown even to Security and Command, and is only known by Vampires.''</blockquote> | <blockquote>◆ ''Vampires are considered fake monsters from old cheesy horror movies by most crew. Knowledge of the Vampire Elders is completely unknown even to Security and Command, and is only known by Vampires.''</blockquote> | ||
==== Wizards ==== | ==== [[Wizard|Wizards]] ==== | ||
The Wizard Federation is very outspoken about their so-called 'magic'. Whether that they do is actually 'magic' or not, they are a danger and Security has been briefed on them. Security knows they may have access to strange abilities, but they do not know the extent of the Wizard's capabilities. | The Wizard Federation is very outspoken about their so-called 'magic'. Whether that they do is actually 'magic' or not, they are a danger and Security has been briefed on them. Security knows they may have access to strange abilities, but they do not know the extent of the Wizard's capabilities. | ||
<blockquote>◆ ''Most consider 'Wizards' to be nutjobs roleplaying in space. That their powers are real, how they function, and any alleged connections to Bluespace is unknown to all.''</blockquote> | <blockquote>◆ ''Most consider 'Wizards' to be nutjobs roleplaying in space. That their powers are real, how they function, and any alleged connections to Bluespace is unknown to all.''</blockquote> | ||
==== Xenoborgs ==== | ==== [[Xenoborgs]] ==== | ||
Xenoborgs are rogue Silicons that have started assimilating organics to grow their number. They are known to harvest the brains of unfortunate crew members, whose bodies they destroy before they turn them into more Xenoborgs. Preventing crew from being abducted is imperative to prevent a critical mass of hostile borgs. | Xenoborgs are rogue Silicons that have started assimilating organics to grow their number. They are known to harvest the brains of unfortunate crew members, whose bodies they destroy before they turn them into more Xenoborgs. Preventing crew from being abducted is imperative to prevent a critical mass of hostile borgs. | ||