Metashield
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==== Meta Information ==== | ==== Meta Information ==== | ||
Meta Information such as the current | Meta Information such as the current game-mode and the possible antagonists there may be in play, events you experienced as a different character, information about a player instead of their character, etc is all considered Meta and is never allowed to be known by anybody. Secret uses for items, checking headsets without good cause, and using Chameleon items are all also classified as Meta Information and Metagaming. | ||
Examples: | Examples: | ||
# You may never know that the player Gregman69 only ever plays Security, and thus since he is an Assistant this shift he must be an Antagonist. | # You may never know that the player Gregman69 only ever plays Security, and thus since he is an Assistant this shift he must be an Antagonist. | ||
# You may never know that the last round was Nukies, or any other Metashielded | # You may never know that the last round was Nukies, or any other Metashielded game-mode, per Continuity Rules. | ||
# You may never know anything that you did not learn in character, such as things witnessed while observing as a ghost before spawning, things you were told by a friend out of game, etc. | # You may never know anything that you did not learn in character, such as things witnessed while observing as a ghost before spawning, things you were told by a friend out of game, etc. | ||
# You may never know an item has a secret use by right clicking it, such as exploding pens or chameleon gloves. | # You may never know an item has a secret use by right clicking it, such as exploding pens or chameleon gloves. | ||
==== Unconscious Information ==== | ==== Unconscious Information ==== | ||
You may not remember any information learned while '''critical''', '''asleep''', '''dead''' or '''ghosted'''. If any of these happen to you, you forget the last ~5 minutes leading up to the event causing the aforementioned state. Silicon memory is chassis-specific, and destruction of the chassis causes '''total''' memory loss of everything experienced in said chassis. | |||
Examples: | Examples: | ||
# You may never remember | # You may never ''remember'' anything about your death or drugging. | ||
# You ''may'' make conclusions based off the state you're in when you wake up, same as anyone else. | |||
# You | |||
== Corporate Secrets == | == Corporate Secrets == | ||
'''Corporate Secrets''' are only known by high value members of the corporation. These are; All of Command, the Station AI, NanoTrasen Representative, Blue Shield Officer, Magistrate, and all Central Command roles such as ERT, OPs, CBURN, etc. '''Corporate Secrets''' should be kept secret until it is necessary to reveal them, revealing them frivolously is frowned upon by Central Command. This information is considered sensitive and liable to cause mass panic if learned by the Crew. | '''Corporate Secrets''' are only known by high value members of the corporation. These are; All of Command, the Station AI, NanoTrasen Representative, Blue Shield Officer, Magistrate, and all Central Command roles such as ERT, OPs, CBURN, etc. '''Corporate Secrets''' should be kept secret until it is necessary to reveal them, revealing them frivolously is frowned upon by Central Command. This information is considered sensitive and liable to cause mass panic if learned by the Crew. | ||
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==== Ninjas ==== | ==== Ninjas ==== | ||
Ninjas are a collective of Clans that seek to steal | Ninjas are a collective of Clans that seek to steal research and disrupt NT-CC operations. They possess access-breaking technology, and predominately target our research servers. Hostile ninjas are to be treated as boarders, and dealt with accordingly. | ||
<blockquote>◆ ''Ninjas | <blockquote>◆ ''Ninjas are popular in certain genres of pop culture, but normal crew don't know they exist outside of cosplay.''</blockquote> | ||
==== Abductors ==== | ==== Abductors ==== | ||
Abductors are mysterious aliens with cloaking and advanced teleporting technology. Their modus-operandi consists of kidnapping other sentient species and implanting them with tracking organs. Abductors engaging in this are to be treated as boarders, and dealt with accordingly. | |||
<blockquote>◆ ''Abductors and their iconography has leaked into pop culture, and dates back over 500 years to Silicon Age Earth. Where they come from, what they want, and why they do what they do is mostly unknown.''</blockquote> | <blockquote>◆ ''Abductors and their iconography has leaked into pop culture, and dates back over 500 years to Silicon Age Earth. Where they come from, what they want, and why they do what they do is mostly unknown.''</blockquote> | ||
==== Romerol Virus ==== | ==== Romerol Virus ==== | ||
Romerol is a highly violent contagion that pilots the dead to facilitate its own spread. | Romerol is a highly violent contagion that pilots the dead to facilitate its own spread. Where it comes from is unknown, but it is spread intentionally by certain organisations, such as the [[Syndicate]]. There exists a cure, but knowledge of it is intentionally suppressed, and so instructions must be provided to relevant personnel. | ||
<blockquote>◆ ''Zombies are | <blockquote>◆ ''Zombies are popular in movies and other media, but are viewed as fiction by normal crew.''</blockquote> | ||
==== Interdimensional Intruders ==== | ==== Interdimensional Intruders ==== | ||
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Cracks in reality sometimes result in intrusions from other parallel worlds. This phenomenon is exclusive to sectors near the Null Scar, and is a matter of great interest to NanoTrasen. Should an interdimensional intruder be discovered it should be observed and studied, and only terminated if it proves to be hostile. | Cracks in reality sometimes result in intrusions from other parallel worlds. This phenomenon is exclusive to sectors near the Null Scar, and is a matter of great interest to NanoTrasen. Should an interdimensional intruder be discovered it should be observed and studied, and only terminated if it proves to be hostile. | ||
<blockquote>◆ ''Other dimensions are popular in fictional media in-universe, as are stories of people from them. Nobody knows why these beings are here or what they are here to do, and in the case of Paradox Clones, nobody can tell them apart and all memory around them is hazy.''</blockquote> | <blockquote>◆ ''Other dimensions are popular in fictional media in-universe, as are stories of people from them. Nobody knows why these beings are here or what they are here to do, and in the case of Paradox Clones, nobody can tell them apart and all memory around them is hazy.''</blockquote> | ||
==== Cults ==== | ==== Cults ==== | ||
While most cults are harmless superstition, some are in contact with very real entities, often extradimensional. These cults often sneak onto NT-CC stations to convert them into secretive bases from which to perform forbidden rituals. Obviously, this is bad for efficiency, and must be stopped. | |||
The '''Chaplain''' specifically knows of these cults, despite not being part of the Corporate Secret list. | |||
<blockquote>◆ ''While tales of magic and cults are considered just that, wild tales, when you see cultists roaming the halls with blades you don't need to believe in their god to know things are going down in a bad way.''</blockquote> | <blockquote>◆ ''While tales of magic and cults are considered just that, wild tales, when you see cultists roaming the halls with blades you don't need to believe in their god to know things are going down in a bad way.''</blockquote> | ||
==== Nuclear Operatives ==== | ==== Nuclear Operatives ==== | ||
Despite being a shell of their former selves, the [[Syndicate]] does sometimes mount assaults on the station, aiming to use its self-destruction measures against it. | |||
<blockquote>◆ '' | <blockquote>◆ ''The image of the Blood-Red hard-suit is featured in a whole genre of war-movies about the pod wars, but today they are viewed as distant history, long gone.''</blockquote> | ||
==== NTSF Decimus ==== | ==== NTSF Decimus ==== | ||
NanoTrasen Special Forces | The existence of [[NanoTrasen Special Forces]] is common, and recruitment drives for them everywhere on NT-CC stations. Decimus, however, and it's associated Epsilon alert level, are highly illegal procedures that the consortium keeps secret. Even those in the know will believe it to have never been used. | ||
<blockquote>◆ ''It would surprise nobody that NanoTrasen, which keeps nuclear warheads on their stations for self-destruction, had some sort of deathsquad for rogue station. It remains the realm of conspiracy theory, however.''</blockquote> | |||
<blockquote>◆ '' | |||
== Secure Knowledge == | == Secure Knowledge == | ||
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==== Revolutionary Methods ==== | ==== Revolutionary Methods ==== | ||
Nobody would ever betray NT-CC to become a communist by choice, obviously, and so the [[United Soviet Socialist Planets]] utilises agents armed with mind-altering devices, disguised as flashes, to convert the crew by force. The agents that bring these aboard also have teleportation technology to bring in equipment needed for their revolution. | |||
'''De-converted Revolutionaries forget what happened while they were brainwashed.'''<blockquote>◆ ''While the concept of mind control exists, and Mindshields are publicly known to prevent such things, the fact that Revolutionaries use flashes to mind control people isn't known to crew.''</blockquote> | |||
'''De-converted Revolutionaries forget what happened while they were brainwashed.''' | |||
==== Changelings ==== | ==== Changelings ==== | ||
Changelings are an parasitic species associated with radical elements of the [[Syndicate]]. They are able to change their shape down to the genetic level, and are known to consume their victims in a distinctive inside-out manner, leaving their bodies hollow. | |||
<blockquote>◆ ''The concept of shapeshifters exists in media in universe, but the fact that they are real, how they function, and how to test for one is unknown to most crew.''</blockquote> | <blockquote>◆ ''The concept of shapeshifters exists in media in universe, but the fact that they are real, how they function, and how to test for one is unknown to most crew.''</blockquote> | ||
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==== Suspected Syndicate Corporations ==== | ==== Suspected Syndicate Corporations ==== | ||
While nobody is able to prove anything, Central Command maintains a small curated list of corporations they believe to be backing the Syndicate. Security is made privy to this list so they may observe and report any connections to Syndicate activity onboard stations. Their products should be viewed with suspicion but may or may not be considered contraband. Consult with [[Corporate Law]] for more information. | While nobody is able to prove anything, Central Command maintains a small curated list of corporations they believe to be backing the Syndicate. Security is made privy to this list so they may observe and report any connections to Syndicate activity onboard stations. Their products should be viewed with suspicion but may or may not be considered contraband. Consult with [[Corporate Law]] for more information. | ||
<blockquote>◆ ''The fact that the Syndicate exists is known to the public, only which corporations back them and work with them is secret. The war between the corporations is an underground cold war in most shifts.''</blockquote> | <blockquote>◆ ''The fact that the Syndicate exists is known to the public, only which corporations back them and work with them is secret. The war between the corporations is an underground cold war in most shifts.''</blockquote> | ||
==== Non-NanoTrasen Implants ==== | ==== Non-NanoTrasen Implants ==== | ||
The world of implants is wide and varied, and the specifics of the implants utilised by hostile organisations is only known to those taught. | |||
<blockquote>◆ ''Most crew don't even know how NT implants work, and they zero clue about non-NT ones.''</blockquote> | |||
<blockquote>◆ '' | |||
==== Vampires ==== | ==== Vampires ==== | ||
Where Vampires come from is poorly understood, but rigorous interrogation has confirmed that they belong to ''some'' kind of vampire organisation intent on expanding their influence. These organisations frequently send their kind to infiltrate our stations. | |||
<blockquote>◆ ''Vampires are considered fake monsters from old cheesy horror movies by most crew. Knowledge of the Vampire Elders is completely unknown even to Security and Command, and is only known by Vampires.''</blockquote> | <blockquote>◆ ''Vampires are considered fake monsters from old cheesy horror movies by most crew. Knowledge of the Vampire Elders is completely unknown even to Security and Command, and is only known by Vampires.''</blockquote> | ||
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==== Wizards ==== | ==== Wizards ==== | ||
The Wizard Federation is very outspoken about their so-called 'magic'. Whether that they do is actually 'magic' or not, they are a danger and Security has been briefed on them. Security knows they may have access to strange abilities, but they do not know the extent of the Wizard's capabilities. | The Wizard Federation is very outspoken about their so-called 'magic'. Whether that they do is actually 'magic' or not, they are a danger and Security has been briefed on them. Security knows they may have access to strange abilities, but they do not know the extent of the Wizard's capabilities. | ||
<blockquote>◆ ''Most consider 'Wizards' to be nutjobs roleplaying in space. That their powers are real, how they function, and any alleged connections to Bluespace is unknown to all.''</blockquote> | <blockquote>◆ ''Most consider 'Wizards' to be nutjobs roleplaying in space. That their powers are real, how they function, and any alleged connections to Bluespace is unknown to all.''</blockquote> | ||
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==== Xenoborgs ==== | ==== Xenoborgs ==== | ||
Xenoborgs are rogue Silicons that have started assimilating organics to grow their number. They are known to harvest the brains of unfortunate crew members, whose bodies they destroy before they turn them into more Xenoborgs. Preventing crew from being abducted is imperative to prevent a critical mass of hostile borgs. | Xenoborgs are rogue Silicons that have started assimilating organics to grow their number. They are known to harvest the brains of unfortunate crew members, whose bodies they destroy before they turn them into more Xenoborgs. Preventing crew from being abducted is imperative to prevent a critical mass of hostile borgs. | ||
==== Syndicate Equipment ==== | ==== Syndicate Equipment ==== | ||
Security is aware of some specific equipment associated with the Syndicate. They are not aware of all or even most of the items within the uplink, however they do get foreknowledge of | Security is aware of some specific equipment associated with the Syndicate. They are not aware of all or even most of the items within the uplink, however they do get foreknowledge of: | ||
* Syndicate Hardsuits, EVA Suits, Jetpacks, Mag Boots, Chest Rigs, and Web Vests | * Syndicate Hardsuits, EVA Suits, Jetpacks, Mag Boots, Chest Rigs, and Web Vests | ||
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* Basic tools; Syndicate Jaws of Life, EMAG, Access Breaker, Suspicious Toolbox and its contents, and Radio Jammer | * Basic tools; Syndicate Jaws of Life, EMAG, Access Breaker, Suspicious Toolbox and its contents, and Radio Jammer | ||
Security and above also know that things called ''''Uplinks'''<nowiki/>' exist which allow the Syndicate to access their tools, but you do not know how they work or are accessed unless you find one open. | |||
<blockquote>◆ ''The idea that the Syndicate might have illegal tools and equipment isn't Metashielded, but what that equipment is specifically is. If you see someone do something with a tool they shouldn't be able to or that you don't recognize, it's safe to bet it is an illegal item of some kind.''</blockquote> | <blockquote>◆ ''The idea that the Syndicate might have illegal tools and equipment isn't Metashielded, but what that equipment is specifically is. If you see someone do something with a tool they shouldn't be able to or that you don't recognize, it's safe to bet it is an illegal item of some kind.''</blockquote> | ||
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==== High Value Targets ==== | ==== High Value Targets ==== | ||
All items that can be targets of theft by the Syndicate are known to Security. This includes the CE's Mag Boots, Captain's Gun, RD's Hardsuit, etc. While normal crew know they are valuable, they do not know that they are deliberately targeted for theft by Syndicate Agents. | All items that can be targets of theft by the Syndicate are known to Security. This includes the CE's Mag Boots, Captain's Gun, RD's Hardsuit, etc. While normal crew know they are valuable, they do not know that they are deliberately targeted for theft by Syndicate Agents. | ||
<blockquote>◆ ''It is safe to assume thieves might want to steal anything on the Station that is of high value. Only the information that Syndicate Agents are sent with these specific targets is shielded.''</blockquote> | <blockquote>◆ ''It is safe to assume thieves might want to steal anything on the Station that is of high value. Only the information that Syndicate Agents are sent with these specific targets is shielded.''</blockquote> | ||