Cyborg
| Line 30: | Line 30: | ||
All Borgs are powered by an internal Power Cell. Using your Flashlight or any of your Modules will increase your power consumption. By default, Borgs begin with a Medium Capacity Power Cell. | All Borgs are powered by an internal Power Cell. Using your Flashlight or any of your Modules will increase your power consumption. By default, Borgs begin with a Medium Capacity Power Cell. | ||
In order to change a Borg's battery or name, insert/remove their brain, or install/remove their Modules, the Borg must first have their maintenance panel unlocked by a Crew member with correct access. Usually, members of [[Science]] or [[Command]] can unlock all Borgs, though the [[Head of Personnel]] and the [[Chief Engineer]] can add more access | In order to change a Borg's battery or name, insert/remove their brain, or install/remove their Modules, the Borg must first have their maintenance panel unlocked by a Crew member with correct access. Usually, members of [[Science]] or [[Command]] can unlock all Borgs, though the [[Head of Personnel]] and the [[Chief Engineer]] can add more access. After being unlocked, the maintenance panel must be opened with a Screwdriver, at which point the Borg's internal mechanisms can be altered. | ||
[[File:Cyborg Maintenance Panel.PNG|left|thumb|A Borg's maintenance panel UI. Note the Battery charge bar, list of installed modules, brain, and name.]] | [[File:Cyborg Maintenance Panel.PNG|left|thumb|A Borg's maintenance panel UI. Note the Battery charge bar, list of installed modules, brain, and name.]] | ||
| Line 44: | Line 44: | ||
[[File:Crewsimov_Screenshot.PNG|right|thumb|The standard Crewsimov Lawset.]] | [[File:Crewsimov_Screenshot.PNG|right|thumb|The standard Crewsimov Lawset.]] | ||
Borgs are often one of the most confusing and frustrating roles for new players to understand, most often as a result of their Silicon Laws. As a Borg, you'll have a special action key which allows you to view your current Laws and automatically state them in local chat or over the radio. When someone asks you to state laws, they want you to do so using these action keys. Most Borgs will start with the default '''Crewsimov Lawset''', which is based off of | Borgs are often one of the most confusing and frustrating roles for new players to understand, most often as a result of their Silicon Laws. As a Borg, you'll have a special action key which allows you to view your current Laws and automatically state them in local chat or over the radio. When someone asks you to state laws, they want you to do so using these action keys. Most Borgs will start with the default '''Crewsimov Lawset''', which is based off of Issac Asimov's Three Laws of Robotics. Regardless of what your current Lawset is, you should always treat it as your guiding principle when deciding how to react to any given situation. Your Laws take precedent over all else, even Space Law(which silicons are permitted to ignore if it does not lead to crew harm). | ||
The Crewsimov Lawset (Seen in the image on the right) dictates that Borgs not injure Crew or allow them to come to harm through inaction, requires Borgs to follow Crew orders (unless doing so violates the First Law), and requires Borgs to preserve their own existence where possible (unless doing so violates the First or Second Laws). Understand that you do have some leeway in interpreting these laws, as long as you have a reasonable justification for any actions in the grey area (Refusing to open the door for a Crew member going on a murder spree, for example). But what determines if someone is a member of the Crew? | The Crewsimov Lawset (Seen in the image on the right) dictates that Borgs not injure Crew or allow them to come to harm through inaction, requires Borgs to follow Crew orders (unless doing so violates the First Law), and requires Borgs to preserve their own existence where possible (unless doing so violates the First or Second Laws). Understand that you do have some leeway in interpreting these laws, as long as you have a reasonable justification for any actions in the grey area (Refusing to open the door for a Crew member going on a murder spree, for example). But what determines if someone is a member of the Crew? | ||